Archive for the ‘coopmakership’ Category

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game

Nothing quite like the satisfaction of having something work just like you wanted.  Its true no matter what field you go into.  When it comes to making your own game, its something you get every day.  I’m a week into mine, just now implementing my game’s (a turn based strategy) combat mechanics, and I can get drawn in.  Monday I sat for four hours straight working on converting the basic collision detection between units to implement some damage dealing combat.  When I was done though, I was ecstatic.  Yes there were still minor bugs, but in the scheme of things, I’d accomplished something.

 

Hi, I’m Eric. A new Co-op

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Civil Engineer student.  My project is to replicate and study Structural Health Monitoring systems. (i.e. sensors that monitor the stress and strain of support beams).  I don’t have much to show yet; still in research mode. But here is a photo I like, I hope you enjoy.

Sword in the Stone

New 2013 Co-ops here!

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We have FOUR spring 2013 Makership Co-ops from the Speed School at University of Louisville. In no particular order
the Co-ops & Projects Are:

Nolan Park: Power Wheels regenerative braking system

Eric Cutler: Sensors embedded in buildings and infrastructure

Michael Dorsey: Gaming console with a modified display/controller

Matthew Barnes: A new Java-based game

Molds

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I wanted to give you all an update to my sensor housings project.   With the construction and plumbing issues I was relocated to Dr. Harnett’s lab for a little over a week.  Previously it was concluded that we needed to mold the housing in order to reproduce it in a fast and effective manor.  Just printing them would take far too much time and produce very unreliable parts.  During that time I was able to take advantage of some of the supplies in her lab to start experimenting with molding.

There were three different materials that I tried during this time.  One was a paint on mold and the other two required are silicon based rubbers.

 

The two above were using materials found in Dr. Harnett’s lab.  The one on the left pulled away from the part and thus did not make a usable mold.  The one on the right, the chemicals were old and questionably usable.  It didn’t solidify and eventually I decided to throw it away.  I also ordered some fresh material as well as resin for pouring into the mold to make parts.

This mold was actually successful, but also it did a very good job at ‘remembering’ the fine details.  With this mold I was able to pour plastic resin in and successfully make a near identical replica.

This shows that this method of production is reasonable in order to produce our housing.  The next steps for this are to get a final piece that I will base everything else off of.  Also I would like to see how many parts we can do in one mold in order to make production faster.

LVL1 Hackerspace
814 E. Broadway
Louisville, KY